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#IDEAcon 2020 has ended
Wednesday, February 26 • 12:45pm - 1:45pm
Going 'Full STEAM Ahead' in the Classroom

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To succeed in this information and technological society, it's critical that our students develop STEAM-based problem solving skills. Master the what, why, and hows of STEAM - and learn how to effectively integrate STEAM tools into your classroom curriculum. There will also be time for you to interact and explore with STEAM tools like Spheros, Ozobots, ClassVR, Code&Go Robot Mouse, Makey Makey, and Little Bits. 

Presenters
avatar for Matthew Tombs

Matthew Tombs

Digital Learning Coach, East Maine School District 63
Matt Tombs has been a Digital Learning Coach for East Maine SD 63 since 2016, where he coaches teachers on how to effectively integrate technology tools into the classroom environment by focusing on the SAMR Model. Prior to that, he taught 4th grade in Arlington Heights SD 25, and... Read More →

Co-Presenters
avatar for Agnes Palucki

Agnes Palucki

Digital Learning Coach, East Maine School District 63
Agnes Palucki works at East Maine School District 63 as a Digital Learning Coach for the past 3 years. Prior to that, she was a 5th and 6th-grade teacher for 5 years. She integrated technology into her classroom, facilitated technology-related professional development to staff, and... Read More →


Wednesday February 26, 2020 12:45pm - 1:45pm CST
Schaumburg D